All-in-One 3D Creation Platform
Maker Workshop
Resources

Turn an Image into a 3D Game Asset

Create characters, weapons, props, and environment assets in minutes. Bring them into your favorite tools and game engines.

3D game character generated from a single image
Input image

Upload image here

JPG, PNG, WEBP; size ≤20MB

See What You Can Create

  • Game & Character
    Input image
  • Game & Character
    Input image
  • Game & Character
    Input image
  • Game & Character
    Input image
  • Game & Character
    Input image
  • Game & Character
    Input image

Build Your Game World Faster

More assets to make than time to make them? Hi3D and Hi3D Agent help you create, refine, and bring assets into your project faster.

  • Create the Assets You Need

    Turn an image into a character, weapon, prop, or environment asset. Need changes? Just ask Hi3D Agent.

    Create the Assets You Need
  • Keep Using Your Favorite Tools

    Export in formats like GLB and OBJ, then keep editing in Blender and other 3D tools.

    Keep Using Your Favorite Tools
  • Bring Assets into Your Engine

    Import into Unity, Unreal Engine, or Godot to build scenes and see your assets in action.

    Bring Assets into Your Engine

Got Questions? Start Here.

See How Game Developers Use Hi3D

Hear how they create assets and bring them into their games.

Creators
2M+
Models
10M+
Countries
120+
  • alan
    alan

    alan

    Indie Game Developer

    As a solo developer, I handle both characters and props myself. With Hi3D, I can generate models from reference images instead of building every asset from scratch. It’s saved me a lot of modeling time.

  • Joe's Polygons
    Joe's Polygons

    Joe's Polygons

    3D Game Artist

    What I like most about Hi3D is how easy it is to export a generated model and keep working on it in Blender. It fits right into my existing workflow, which makes it really useful for project work.

  • Weekend Game Dev
    Weekend Game Dev

    Weekend Game Dev

    Unity Developer

    Hi3D is great for prototyping. I generate the assets I need, bring them into Unity, and see how they look in the scene. It helps me figure out sooner which ideas are worth developing further.

  • Workbench No. 7
    Workbench No. 7

    Workbench No. 7

    Game Developer

    Hi3D Agent has been a huge help! When I want to adjust a model, I can just describe what I need. For me, it’s much easier than hunting through menus and doing everything step by step.

Start with One Image

Upload a reference image and get your first 3D game asset in minutes.

Upload image here

JPG, PNG, WEBP; size ≤20MB